I’ve settled on the idea of breaking up the game into two simple phases. Preparation and reaction. Each “turn” which will be one day starts allowing the player to buy goods and services and manage their gang and once they are ready they can start the day rolling. At this point random events including combat with the enemy gang can occur. If nothing interesting happens during a day your gang will demand drugs to keep them entertained otherwise they become angry and may leave your gang. After being in your gang for an extended period of time you’re going to need to hook them up with some hoes to keep them happy. The combat still needs a lot of work to be functional as I want to have limb simulation integrated. After all, who doesn’t want a one-legged crack head in their gang?