Learning SFML for C++ Part 2.1

I’ve made some updates to the game. Terrain destroyed is now darkened instead of removed to show where terrain used to be and to give the illusion that there is more depth to the terrain. This is similar to other artillery games out there, but I feel it does add a bit to the destruction. Also, you can now control the angle and power and shoot a simple projectile from the left-side tank. Next I need to implement a turn-based system, wind that is randomized between turns, and the ability to switch between weapons.

A video showing off the new changes can be found below:


Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out /  Change )

Google photo

You are commenting using your Google account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s