Learning SFML for C++ Part 2.1

I’ve made some updates to the game. Terrain destroyed is now darkened instead of removed to show where terrain used to be and to give the illusion that there is more depth to the terrain. This is similar to other artillery games out there, but I feel it does add a bit to the destruction. Also, you can now control the angle and power and shoot a simple projectile from the left-side tank. Next I need to implement a turn-based system, wind that is randomized between turns, and the ability to switch between weapons.

A video showing off the new changes can be found below:

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