FireFire roguelike 0.2.0

0.2.0 is in action!

– Added scrolling maps and improved tile based movement (the graphics display what’s on screen at coordinates but all locations are static)

– Added mini map feature via the “m” key (will eventually make semi-translucent one that can be enabled/disabled with m key in the future.

– Added improved handling of large maps

For version 0.2.2 I plan on improving the map generation algorithm to better utilize the map space given, and in 0.2.1 I plan to improve the look of the edge of the map.

mini map feature in 0.2.0

mini map feature in 0.2.0

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