– Drew a new tileset for the game! It’s a forest! In this tileset, there is no need for a torch, though our hero still carries one :O You can still encounter the cave, however, and it is random at the moment. In the future I may have an overworld and different dungeons so this is a good step towards it?
– Added a slightly better item system (Items can be armor or weapon at the moment, and have randomly generated material and armor / damage based on them but still randomly altered from a base)
– Better AI! It’s no A* pathing (yet) but it gets the job (somewhat) done! 🙂