
A chilling update

And with ice!
Report any bugs to me, please!
I reserve ALL rights to this program as of this release, and until notified otherwise. You may not use this program in any way other than to preview what I’ve created.

A chilling update

And with ice!
Report any bugs to me, please!
I reserve ALL rights to this program as of this release, and until notified otherwise. You may not use this program in any way other than to preview what I’ve created.
Well, it was an enjoyable LD, that’s for sure! I even may continue the game post-compo since I enjoyed working with it. Anyways, here’s a link to my entry on ludumdare.com. I’ll post the screenshot here as well:

So, with the premise of a new school semester ahead of me once again, I’ve decided to expand the scope of my programming interest, and start learning Python!
Here is my philosophical rant of the day! Take note that this argument was based on a small window of thought, and that their are most likely (and almost certainly) many holes to my logic. However, I wanted to leave it as open as I can to provoke a good argument! Here we go:
In life, inductive reasoning is only useful until proven false, making inductive reasoning always just a “good guess” except in the case of predicting what the afterlife will be. You cannot use deductive logic to achieve a pure answer as to what will happen when you die, from a self perspective, because you will be dead, and therefore not be able to apply any of your deductions to your life anymore, or for that matter possibly apply any knowledge anymore. Therefore, in life, you can only use induction to formulate what the afterlife might be.
Consider this idea: You cannot alter the past; you can only alter the present. The fact that we accept that time moves forward warrants us to do things in our present, because we know they will affect our future. When we are born, we do not understand this, and we are living purely in the moment, with no thoughts of the future (At least for the first few moments.) However, as we age, we inductively come to the conclusion that time will continue to move forward, and our death is imminent, yet, it is a fact based on induction. As our minds order and generalize experiences, time moves faster, and we are able to concern ourselves with the future more, and we still rely on the fact that time will always move forward.
By accepting in your mind that time will always move forward, you are using a very inductive path of reasoning to get to that conclusion. In all actuality, time could restart at a certain point, run in reverse, or just be playing back certain portions at random intervals for all we truly know. Therefore, if we look at the afterlife in the sense of “will I ever experience anything ever again after death?” telling those people, no you will not, would be through an inductive reasoning path as well. Science cannot prove that the afterlife doesn’t exist because even the laws of science were formulated at one point through induction, as at one point, we had no means to deduce any reasoning, and had to formulate them on our own. Therefore, couldn’t we say that induction is the only means of logic, because to use true deduction we would have to assume we know more than we don’t, which is constantly proven false.
So, I’ve added a few nice new features like ambient lighting and such, and now the demo shows off this feature more. I can also adjust gradient lighting effects for day/night transitions later on!
Click here to download the latest tech demo

Well, I have updated the engine to support larger maps, and to be much more efficient. I can now get around 200-500 frames average (200 if lots of lights and 500 if darkness) without the frame limiter on, and I am now going to work on coming up with some ideas to make a game out of it! Click here to see the current work in progress source, although it is NOT open source, just merely viewable for interest, or click here to download the binary.

Update! Added some new sprites, and added different rocks and such.

So, I have decided to stop being so lazy, and start at least developing a decent engine for my next game. I’m not quite sure what the game will be like, besides the graphics, so I am working on this now. Here is a screenshot of the lighting engine I have working at the moment.


Right now, I am at a loss for words at my utter hatred towards AT&T. They have thrown the first punch in a series of certain blows towards a censored internet in America. This CANNOT be tolerated by the people of the US. They have started by blocking a few sub directories of the popular web-culture site 4chan, including /b/. Although I don’t frequent this website, I understand its importance to the web community, and also that any punch thrown in the spirit of internet censorship cannot be tolerated. My advice to anyone reading this is to immediately cancel any and all AT&T services citing this as a reason, and tell anyone else using AT&T to do the same as well. If we let them control the internet now, there may be a point where we never get unbiased information from the internet again.
Please Digg up this article to inform more of the evils that are occuring.
EDIT: AT&T has unblocked 4chan, and all is well (for now.) However, this could likely be a “test the waters” scenario, in case they ever plan on blocking sites in the future. Hopefully the splurge of internet activism that occurred will teach them their lesson.

In this update, I made a new and better looking background, and also added in some basic rpg elements. Soon I’ll begin building the difficulty and adding a real challenge in to the game.