So, I’ve never programmed AI before! So don’t expect much, but after about 30 minutes I did manage to get the most stupid bomberman players you’ve ever seen! (besides that one friend you have that sucks at all games.)
So, I’ve never programmed AI before! So don’t expect much, but after about 30 minutes I did manage to get the most stupid bomberman players you’ve ever seen! (besides that one friend you have that sucks at all games.)
The project is now under the GPLv3 license, and can be worked on by anyone interested. I will probably also continue to work on it for some time as well. The page can be found here. It’s under a new name, javabomber here, however, since jbomber was taken.
Added a very basic menu, and some music for menu and in-game. I’m getting to the point of wanting to start another project again, hehe. At least, I may take a break from it soon, since I’ve wanted to try some other game concepts, and my next goal would be to make a game that doesn’t rely on a grid for action!
Just a small progress screenshot:
Fixed a bunch of bugs, and added a fog effect to overlay the screen, to add to the tension of the match. Also, added a screen shake effect that uses magnitude to shake the screen, which is increased by the amount of bombs in the chain, for extra satisafaction.

A new screenshot!
I’ve recently added a few things, and touched up a few other ones. Among them, smooth movement between tiles, chain bombing by holding down your bomb key and walking (for us lazies >:D) and also full screen support. Still working on display modes, currently it’s just 640×480x32.
Here’s r3 (improperly titled r2 in the title) of jBomber.
Be forwarned, this is a super super super alpha version, and doesn’t reflect the quality that the final game may have (if I ever finish a project
.) I take no responsibility if your computer corrupts from running this, or for some reason bomberman comes to your house and puts a cap in you.
Controls: W A S D to move white, SPACE to bomb. I J K L and ; to move/bomb for black. Red and Blue are currently using my AI method which just makes them attempt random directions, so they will never place bombs, and are simply pawns for your destruction >:D
I will eventually add multiple match games and ability to select which players are CPU controlled and which are PLAYER controlled in a future version, as well as most likely, joypad support and control editations.
ONE last note: If anyone has some royalty free art I could use for the game, it would be appreciated, as right now I’m using sprites from the NES version of the game, and since this is a fan game, I hope it won’t be taken the wrong way (as I have no plans of ever selling this.) I am no artist, and therefore, the game could look a lot better if had a common theme to it, or multiple tilesets for different areas, etc.
All rights for the player and bomb art go to Hudson Soft, and also the core game elements.
Just been fooling around more with Java and Slick, and decided to recreate a clone of one of my favorite arcade games, Bomberman!

Also, in case anyone is following my posts, most of these projects are just experimentations, so don’t expect a finished version
I’ve been learning slowly and making mini projects to apply some of the knowledge.

A mountain!
I also added a field of view implementation of the old text mode I was using for testing earlier:

Light!